Cinema 4D and It’s Role on Film

From mograph heavy movie title sequences, set extensions, and VFX, Cinema 4D has been taking on bigger and bigger roles in the film with its easy to learn, easy to use feature sets, and versatility in pipeline integration for production. Having played a part in movies like Marvel’s Iron man and Dr.Strange, 007’s Spectre, and the recent adaptation of Ghost in the Shell, among several others, Maxon’s premier 3d suite has elevated itself to the ranks of the industry essentials.

Cinema 4D - GhostInAShell

Cantina Creative and Territory Studio made use of Cinema 4D’s Mograph, Thinking Particles and Camera Tracking feature set to develop the ever evolving HUDs of Tony Stark’s technology, creating a consistent and believable visual language throughout the Iron Man and Avengers films. Sheldon Hicks of Territory Studios says:

“In Age of Ultron our 3D visuals needed to tell a story in the blink of an eye while retaining enough detail for close scrutiny on a cinema projection…Cinema 4D allows us to think like designers, work quickly and creatively and push ourselves technically to discover new techniques.

Its tight workflow with other tools such as After Effects is also an essential aspect when working against tight deadlines, and allowed us to render an element while compositing and animating continuously.”

John Hill, who headed the development of the infographics and animated displays used in Spectre, took advantage of Cinema’s tight integration with Adobe After Effects, allowing his team to jump between the two platforms when the situation called for it. He praised Cinema 4d’s stability in network rendering, which allowed them to manage their renders on a Cinema 4D render farm.

“For us, Cinema 4D is one of the quickest, most intuitive and creative tools around. You can do pretty much everything within a single application. MoGraph and Hair are fantastic modules and a great strength. Network rendering is easy to set up and reliable as well as easy to monitor. It’s also very stable.”

Cinema 4D rendering also brought about the lush cityscapes in Ghost in The Shell, another VFX film under Territory’s belt. The Mograph feature set took center stage during the production.

“MoGraph proved to be indispensable for bringing our creative ideas to life. Using the module to create the animated noise of the building wrappers that featured on the skyscrapers really added a vibrancy to the cityscape.”

With its intuitive toolset and overall stability, Cinema 4D’s uses for film production are becoming more and more apparent, meeting industry demands with efficient, unprecedented solutions.

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