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  #1  
Old 07-30-2010, 10:17 PM
Harryman Harryman is offline
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Default Using TextureKiln to create an alpha?

I'm a total noob in all things from the animation world, so I haven't used Texture Kiln at all. Is there a way using it to generate a good greyscale alpha from a 3D model that I could use to emboss a relief? A simple jpeg or bmp won't cut it.
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Old 08-06-2010, 07:38 PM
JenniferS JenniferS is offline
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Default Re: Using TextureKiln to create an alpha?

Hi Harry...currently there is not. But this is on my radar.

Jennifer
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Old 08-12-2010, 07:15 AM
akcadcam akcadcam is offline
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Default Re: Using TextureKiln to create an alpha?

@ Harryman

Is your intention to create an image for embossing from a 3D-Model?
I have a workflow to do this in FreeForm.
You need some additional files than it works fine.

Antonius
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  #4  
Old 08-13-2010, 02:42 PM
Harryman Harryman is offline
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Default Re: Using TextureKiln to create an alpha?

Yes, Antoius, I'd like to use an image to emboss.

For example, create a fully 3D model, rotate it to the view I'd like to capture, create an alpha based on the height info from that view, not just a screen capture and then use that to emboss a low relief.
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Old 08-13-2010, 07:09 PM
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sculptingman sculptingman is offline
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Default Re: Using TextureKiln to create an alpha?

so, let me get this straight... you want to use an already sculpted form to DERIVE an alpha?
Essentially the Opposite of embossing with an image?


If you use Modo, you can set it to sculpt just like ZBrush, but relying entirely in displacement maps, rather than geometry ( or you can mix, both subD geometry and displacement maps )

Modo creates, on the fly as you sculpt, a displacement map that you can export into some other application
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Old 08-13-2010, 08:11 PM
Harryman Harryman is offline
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Default Re: Using TextureKiln to create an alpha?

Quote:
you want to use an already sculpted form to DERIVE an alpha?
Exactly. In FF though.
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